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Showing posts from March, 2022

Blog #6

 This has to be the longest, most grueling animation I have done yet. It was entertaining at first, planning how my character was going to tilt their head, but it slowly devolved into a painful process of editing frames, inserting in-betweens for extra fluidity, and keeping every square inch of my character's body in check to make sure nothing was out of order. Regardless, the end product is something that I am still very proud of.

Blog #4

 A relatively easy pair of animations, and—yet again—they were really fun to make. Learning how to easily animate a box using the shape tool and holding shift made it so much easier to animate in a straight line. While these was more time consuming than the others before, they felt very simple compared to earlier animations I have done as well.