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Blog #9 -- Final Project

This project, unlike my flamingo walk cycle, was the opposite of fun. To start things off, I had so many issues trying to figure out what line of dialogue I wanted to use. That alone was a challenge, since there were so many options, and I am not good at making quick decisions on the spot. I spent a whole other day figuring out what to draw as well. Thankfully, that part did not take as long. The actual animating process was a nightmare. It took me so long to put everything together. I stayed up for so many hours drawing each frame with as much detail as I could efficiently put in. I should have expected it was going to be this tedious and tiring, but for some reason, I thought this was going to be much simpler. At the end of the day, though, I am satisfied with the work I have accomplished this semester, and that makes me feel good.

Blog #8

This has to be the most awesome project I've worked on this semester. It was a bit troublesome figuring out who I wanted to take for a walk cycle, but when the idea of a flamingo finally came to me, it was all smooth sailing from there. I wasn't entirely familiar with how flamingos walked, so I had to look up some clips from nature documentaries to see how they walked. I tried replicating it the best I could, and I am very proud of this animation. It's probably even the best one I have!

Blog #7

This assignment was more difficult than the ones before, since I had to draw a full body. On top of that, I decided to put myself through the extra steps of adding details the muscles on the figure for ironic, comedic effect when he fails to lift the weight. What made it tougher was making the character turn and squat. Everything else, if I'm being honest, was a cake-walk. Overall, it wasn't that much fun, but I did have a good time drawing the expressions on this man.

Blog #6

 This has to be the longest, most grueling animation I have done yet. It was entertaining at first, planning how my character was going to tilt their head, but it slowly devolved into a painful process of editing frames, inserting in-betweens for extra fluidity, and keeping every square inch of my character's body in check to make sure nothing was out of order. Regardless, the end product is something that I am still very proud of.

Blog #4

 A relatively easy pair of animations, and—yet again—they were really fun to make. Learning how to easily animate a box using the shape tool and holding shift made it so much easier to animate in a straight line. While these was more time consuming than the others before, they felt very simple compared to earlier animations I have done as well.

Blog #5

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This has to be one of my favorite projects yet! It was so much fun putting together these expressions and the final animation, and I felt very accomplished with the product. Though it was a bit difficult to figure out what I wanted to do with flour sacks, once I made my decision, it was all downhill from there.  

Blog #3

This one was a ton of fun to make! However, it was aggravating when I realized about halfway through drawing that I put some of the sketches of the stick figures and the ball (or, in this case, the stickman's head) on the wrong layer, and I had to start over form there. Other than that, making the ball stretch and squish was satisfying, and it was hilarious watching it bounce off of people at high speed.